Panel 1 Summary: Scott McCloud
Scott McCloud is well known for
his analytical approach on his comic theory book, Understanding Comics. He continues this theoretical discussion by
naming four general “campfires” of artists. The classicalist deals with beauty,
craft, and working the hand. The animist is a pure storyteller, focusing on the
audience. The formalist goes over research and development; that is, their goal
is to understand how the form works. Finally, the iconoclast believes that
honesty trumps everything; it is okay if the art is rough, because the
authenticity of humanity is the most important. McCloud discusses how artists
often occupy more than one of these categories, and that often combinations of
opposites (such as classicalism with iconoclasm) can result in interesting
products.
In addition, he notes
contemporary trends, one of which includes the rise of unapologetic content and
lowbrow art in achieving a sort of honesty.
He also notes the rise of the comic as a legitimate art form in recent
years, and the concern that their popularity could kill its vitality when put
into galleries. At the turn of the century, the rise of the web is also
contributing to comic distribution and creation. In fact, he drew The Sculptor entirely on Photoshop.
McCloud continues the panel by
analyzing The Sculptor. A major theme
is the atheist oblivion with which the main character, David Smith, struggles
throughout the graphic novel. In doing so, McCloud employs several techniques
of storytelling. For example, the Gestalt effect (where the part represents the
whole) -- rather than drawing Times Square literally, he represents the area
with a cacophony of voices discussing subjects typically heard there. In
addition, McCloud discussed how the panel serves as a container of time, and
that time subsequently becomes a liquid; without borders, a panel can become a
literal bleed of time, extending the moment contained within it. Other
structural strategies used include the macro as well as micro narratives.
Panel 2
Summary: It’s a Small, Small, Small Press World
Entrepreneurs in the
self-publishing business discuss how they got into the venture, the type of
work they handle, and advice for comic book artists wanting to self-publish.
These entrepreneurs stated that
they began because they enjoyed getting people to join their interest and spreading
the fever of comics. One said, “There are some things I don’t do, but really
love” – publishing others’ works is a good way to have all those tastes and
talents to come into one’s own fold.
They stated that artists who work
with them have different levels of experience in publishing their work – for
example, with cleaning, printing, and so forth. These entrepreneurs help these
artists with what they do not know to help them create physical copies of the
final product. In addition, artists go to them to get published because it can
be very daunting to have to promote one’s own work.
In finding whom to publish, while
they must fill up slots in their publishing schedule, it is not difficult to
find talent. Sometimes they find people based on an aesthetic. In terms of web publishing,
deciding on whom to publish is an easier call to make because there is no need
to handle the financing and distribution of the physical copies that may remain
unsold.
In determining the number of
copies to order, there are several different strategies:
·
Print as many to sell throughout one
year. (Be careful on overshooting the
numbers: you may not sell it all.)
·
Another way to test the waters is print
on demand (i.e. printing a smaller amount at a time, such as 60 copies.)
·
Try to determine the number of copies
you need to the amount of money you are willing to spend on it.
They also gave advice for comic
artists just getting started: a long, 300-page novel is hard, and results in
the artist working in silence for a few years following outdated ideas. Rather,
output shorter, 20-page stories to continue producing, improving, and to
receive feedback.
No comments:
Post a Comment